Devlog 17

Hi everyone,

We wanted to give you a bit of insight to what we’ve been working on these past few weeks, so lets get started.

Since the groundwork update, we’ve been working on fixing some of the major bugs found in the game, while also implementing our new skin method which allows for more details to be visible for our dinosaurs. This includes new skins for the remaining unique AIs.

Devlog 17 Cover

An ingame render of our Unique Dracorex

We did come across a bit of hurdle when implementing this new method for some of our dinosaurs, though in the end we’ve managed to implement this new method to all of our dinosaurs nonetheless.

Cory New Textures

A Toolbag Render of our Corythosaurus with updated skin

With the skins updated and most of the major bugs fixed, we’ve decided to take the next step and work on something that would make the groundwork update live up to its name.

The first major step that we’re currently taking is adding and improving the biomes currently in the map. Doing this enables us to further diversify the locations within the map while also making each biome more pronounced.

DPS - New Environment 1

An improved Forested Wetland biome

Created with GIMP

The new Coastal Biome

There are still a few more biomes currently in the works and we’d hope to showcase them in future devlogs.

Aside from visuals, this will also affect the distribution of resources, mainly edible plants, in the game. By having edible resources tied with biomes in the game, each biome will not only offer unique challenges, but also enable players to pinpoint which resources exist where.

One of the biggest challenge aside from the creation of the biomes themselves is performance. Having a variety of objects, especially in a dense environment would greatly impact the performance of the game. This is something we’ve taken into account and is also one of the reasons why it takes a bit more time for us to do each biome.

This is ultimately the reason why we’ve decided to bundle the patch for the groundwork update with the next major update. We feel its better to tackle much of these issues in one fell swoop rather than separate them into multiple patches. Doing this would help us focus more on developing the game further while simultaneously fixing known problems.

Because of this it will take some time until the next major update is live for the public, however, we can certainly say that this next major update is going to be huge.

More updates coming soon.

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