Devlog 25

Hi everyone,
Since our last update we’ve been focusing much of our attention to further the development of the Survivor Mode and we would like to share some of the progress we’ve made, so lets get started.

The Models

As mentioned in previous devlogs, the models for the Survivor Mode are made from the ground up in order to capture the more realistic tone and feel of this mode. Because of this we heavily used real world images as a source of inspiration during the creation of these models. This ranges from details to color themes and patterns, and other visual elements to make these models look unique and feel realistic.

Here is a list of our models for the Survivor Mode including some references we’ve used during the creation process.

Design Philosophy

Unlike the main campaign where the world is vibrant and large, the survivor mode is less vibrant and relatively small. This is because we wanted the survivor mode to give a more personal experience and the best way for us to do this is by using fewer assets that are geared to building a world that would tell a story through its atmosphere.

Aside from the difference in scale and atmosphere, we also wanted this mode to be extremely user friendly. This means that this mode is designed to have a low learning curve so that players would not be obligated to learn complicated elements and can simply jump in and play the game without a hassle.

That’s currently it for this devlog, and more updates coming soon.

Be sure to follow us on Twitter to check out our work in progress, and subscribe to our YouTube channel for more videos. Also be sure to check us out on Instagram for more behind the scenes look at development.

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